![]() ![]() Though kicking people for lagswitching isn’t really a good idea since there’s no real way to tell the different between lagging and lagswitching on the server. Respawning the player seems like a reasonable consequence – exploiters don’t get to play the game, and false positives just get a slight, temporary interruption.ĭoesn’t the server already kick someone if their client hasn’t responded in half a minute? The consequences for exploiting do not need to be far-reaching or permanent.
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